Digital play

Kline, Stephen.

Digital play the interaction of technology, culture, and marketing / [electronic resource] : Stephen Kline, Nick Dyer-Witheford and Greig de Peuter. - Montr�eal : McGill-Queen's University Press, 2005, c2003. - x, 368 p. : ill.

Includes bibliographical references (p. [331]-355) and index.


Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.






Electronic games industry.
Electronic games--Social aspects.


Electronic books.

HD9993.E452 / K65 2005

338.4/77948
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