Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost.
Material type:
- 794.8 22
- GV1469.34.S52 B64 2007
Includes bibliographical references (p. [341]-436) and index.
Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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