Bogost, Ian.
Persuasive games the expressive power of videogames / [electronic resource] :
Ian Bogost.
- Cambridge, MA : MIT Press, c2007.
- xii, 450 p. : ill.
Includes bibliographical references (p. [341]-436) and index.
Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games--Social aspects.
Persuasion (Rhetoric)
Electronic books.
GV1469.34.S52 / B64 2007
794.8