Bogost, Ian.

Persuasive games the expressive power of videogames / [electronic resource] : Ian Bogost. - Cambridge, MA : MIT Press, c2007. - xii, 450 p. : ill.

Includes bibliographical references (p. [341]-436) and index.

Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.


Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.






Video games--Social aspects.
Persuasion (Rhetoric)


Electronic books.

GV1469.34.S52 / B64 2007

794.8