Your search returned 26 results.

Sort
Results
1.
Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Chicago : American Library Association, 2007
Online resources:
Availability: No items available.

2.
Computer games [electronic resource] : learning objectives, cognitive performance and effects on development / Agustin Soria and Julian Maldonado, editors. by Series: Computer science, technology and applications series
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: New York : Nova Science Publisher's, c2010
Online resources:
Availability: No items available.

3.
Ethics in the virtual world [electronic resource] : the morality and psychology of gaming / Garry Young. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Durham : Acumen, 2013
Online resources:
Availability: No items available.

4.
5.
Making virtual worlds [electronic resource] : Linden Lab and Second Life / Thomas M. Malaby. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Ithaca : Cornell University Press, 2009
Online resources:
Availability: No items available.

6.
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and three others]. by
Material type: Text Text; Literary form: Not fiction
Publisher: Baltimore, Maryland : Johns Hopkins University Press, 2014Copyright date: �2014
Online resources:
Availability: No items available.

7.
Unit operations [electronic resource] : an approach to videogame criticism / Ian Bogost. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2006
Online resources:
Availability: No items available.

8.
Digital culture, play, and identity [electronic resource] : a World of Warcraft reader / edited by Hilde G. Corneliussen and Jill Walker Rettberg. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2008
Online resources:
Availability: No items available.

9.
Racing the beam [electronic resource] : the Atari Video computer system / Nick Montfort and Ian Bogost. by Series: Platform studies
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2009
Online resources:
Availability: No items available.

10.
The warcraft civilization [electronic resource] : social science in a virtual world / William Sims Bainbridge. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2010
Online resources:
Availability: No items available.

11.
Expressive processing [electronic resource] : digital fictions, computer games, and software studies / Noah Wardrip-Fruin. by Series: Software studies (Cambridge, Mass.)
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2009
Online resources:
Availability: No items available.

12.
Raising the stakes [electronic resource] : e-sports and the professionalization of computer gaming / T.L. Taylor. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, 2012
Online resources:
Availability: No items available.

13.
Uncertainty in games [electronic resource] / Greg Costikyan. by Series: Playful thinking
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, 2013
Online resources:
Availability: No items available.

14.
Gameworld interfaces / Kristine J�rgensen. by
Material type: Text Text; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : The MIT Press, [2013]Copyright date: �2013
Other title:
  • Game world interfaces
Online resources:
Availability: No items available.

15.
Making democracy fun : how game design can empower citizens and transform politics / Josh Lerner. by
Material type: Text Text; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, [2014]Copyright date: �2014
Online resources:
Availability: No items available.

16.
17.
18.
Flash 5 cartoons and games f/x & design [electronic resource] / Bill Turner, James Robertson, Richard Bazley. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Scottsdale, AZ : Coriolis Group Books, c2001
Other title:
  • Flash five cartoons and games f/x & design
Online resources:
Availability: No items available.

19.
A theory of fun for game design [electronic resource] / by Raph Koster. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Scottsdale, AZ : Paraglyph Press, c2005
Online resources:
Availability: No items available.

20.
Play redux [electronic resource] : the form of computer games / David Myers. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Ann Arbor : University of Michigan Press and The University of Michigan Library Ann Arbor, c2010
Online resources:
Availability: No items available.

Pages
Installed and Supported by focuz infotech