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001 EBC3056078
003 MiAaPQ
006 m o d |
007 cr cnu||||||||
008 140227t20142014enk ob 001 0 eng d
020 _z9780199896646
020 _a9780199896653 (e-book)
035 _a(MiAaPQ)EBC3056078
035 _a(Au-PeEL)EBL3056078
035 _a(CaPaEBR)ebr10838522
035 _a(CaONFJC)MIL576476
035 _a(OCoLC)922972884
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aLB1028.3
_b.L3775 2014
082 0 _a371.33
_223
245 0 0 _aLearning by playing :
_bfrontiers of video gaming in education /
_cedited by Fran C. Blumberg.
264 1 _aOxford, [England] ;
_aNew York, New York :
_bOxford University Press,
_c2014.
264 4 _c�2014
300 _a1 online resource (386 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aEducational technology.
650 0 _aEducation
_xEffect of technological innovations on.
650 0 _aVideo games and children.
655 4 _aElectronic books.
700 1 _aBlumberg, Fran C.
700 1 _aBlumberg, Fran.
776 0 8 _iPrint version:
_tLearning by playing : frontiers of video gaming in education.
_dOxford, [England] ; New York, New York : Oxford University Press, c2014
_h358 pages
_z9780199896646
_w2013034455
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/nird-ebooks/detail.action?docID=3056078
_zClick to View
999 _c13566
_d13566