000 | 01493nam a2200385Ia 4500 | ||
---|---|---|---|
001 | EBC3330660 | ||
003 | MiAaPQ | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 021118t20052003quca sb 001 0 eng d | ||
016 | _z20029057949 | ||
020 | _z0773525912 (pbk.) | ||
020 | _z0773525432 (bound) | ||
035 | _a(MiAaPQ)EBC3330660 | ||
035 | _a(Au-PeEL)EBL3330660 | ||
035 | _a(CaPaEBR)ebr10132843 | ||
035 | _a(CaONFJC)MIL286116 | ||
035 | _a(OCoLC)929120860 | ||
040 |
_aMiAaPQ _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aHD9993.E452 _bK65 2005 |
|
082 | 0 | 4 |
_a338.4/77948 _222 |
100 | 1 | _aKline, Stephen. | |
245 | 1 | 0 |
_aDigital play _h[electronic resource] : _bthe interaction of technology, culture, and marketing / _cStephen Kline, Nick Dyer-Witheford and Greig de Peuter. |
260 |
_aMontr�eal : _bMcGill-Queen's University Press, _c2005, c2003. |
||
300 |
_ax, 368 p. : _bill. |
||
504 | _aIncludes bibliographical references (p. [331]-355) and index. | ||
533 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aElectronic games industry. | |
650 | 0 |
_aElectronic games _xSocial aspects. |
|
655 | 4 | _aElectronic books. | |
700 | 1 |
_aDyer-Witheford, Nick, _d1951- |
|
700 | 1 |
_aDe Peuter, Greig, _d1974- |
|
710 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/nird-ebooks/detail.action?docID=3330660 _zClick to View |
999 |
_c25298 _d25298 |